This week was the beginning of texturing for the 300 Blackout. My primary focus was creating base materials and decals for the weapon. Base material creation is centered around establishing basic color, roughness and metallic values, as well as general surface displacement and non-specific wear and tear. All of the detail variation I've done at this point is focused on procedural textures that can be applied across the weapon with minimal differentiation among individual pieces. Next week will focus more on specific wear and tear and hand painted details.
Week 1: Blockout
Week 2: High Poly modeling
Week 3: High Poly modeling
Week 4: Complete High Poly modeling
Week 5: Begin retopolizing
Week 6: Finish retopolizing, UV Layout, Bake
Week 7: Texturing
Week 8: Texturing and presentation
Decals
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