Sprint 4
For this sprint my goal was to get textures on every asset that I'm responsible for. Every asset has textures on them and a pipeline established with UE4. Over the next 2 week my goal will be to bring the textures to completion and work on consolidating the look of the experience.
Cartridge
Cigarette Pack
Closet
Door
Walls/Floor
Phone
GPS Tracker
Shotgun
Lighting Practice
For the lighting assignment, I worked on the piano bar for the Corpses Bride project. I mostly focused on changing the ambient lighting to make if dimmer and grungy feeling. I wanted the spot light on the piano to stand out more and to have some yellow color because I felt like a strong (and gross) yellow light would make it feel like a dive bar. I also increased the fog density to add to the contrast and grungy feel.
No comments:
Post a Comment