Saturday, May 29, 2021

300 Blackout: Week 2

 After the first week of high poly modeling I was able to get the stock to full completion and begin modeling the lower receiver. I believe the stock is the most difficult piece of the gun to model, so I feel comfortable with where I'm at in terms of progress. My next step is to make the magazine, which would finish out the lower of the gun. After that I'm moving on to the upper and optics.










Sunday, May 23, 2021

Project 1 (and 2) Proposal: Custom AR 300 Blackout Week 1

For my first project I'll be working on a custom AR, 300 blackout caliber rifle that my friend Ryan owns. I'm going to divide the project amongst two 4 week periods, in order to try to capture as much real life functioning as possible. I've already reached out to Tyler, who agreed to collaborate with me in creating animations for the final presentation. My work schedule will go as follows:

Block 1

Week 1: Blockout

Week 2: Begin high poly modeling

Week 3: Continue high poly modeling

Week 4: Complete high poly modeling, begin retopologizing

Block 2

Week 1: Finish first pass of retopo, rough UV layout, test bake, begin animation collab with Tyler

Week 2: Final Retopo, UV layout, and maps baked

Week 3: Texturing/Presentation

Week 4: Texturing/Presentation



Blockout

High Poly Modeling




Thursday, May 20, 2021

Common Art: Sprint 1

 For No Country For Old Men, I'll need to push forward the following assets to completion:

  • Shotgun
  • Rotary Phone
  • GPS Tracker
  • Cigarette Pack
  • Walls/Floor
  • Door
  • Closet Doors

The only hero assets are the shotgun and the phone. Both of those assets have already been taken through to game res models, so texturing is the only step left. The rest of the assets should be pretty manageable to take through the pipeline in time. Since the more difficult assets are almost completed, I feel comfortable keeping all of the assets on a similar schedule. My time-frame for completing everything in time is as follows: