Monday, February 22, 2021

Saturday, February 13, 2021

VR Progress: No Country For Old Men

 This week I've been focusing on modeling the shotgun for our scene. It's going to be a main focal point for the experience so there will probably be more time spent on it compared to other assets. I'm still in the middle of working toward a high poly model. At the moment I need to figure out what I need to model for the exposed internals and how I can make it function properly for the user.




Friday, February 5, 2021

VR: No Country For Old Men (progress update)

 Last week I started pur ref boards for all the major assets in our project. I consolidated them in google drive so that we could all pull from the same location and update them. I spent most of my time focusing on the rotary phone asset. I made a high poly and low poly version of the phone and baked maps for the asset. We're holding off on texturing props until later in the project. Next week I'm moving my focus to the shotgun.

High Poly Phone

Game Res Phone with maps baked