Sunday, June 27, 2021

300 Blackout: Week 6 (Complete Retopo)

 This week I completed retopologizing the AR. I've laid out UV's and test baked each of the 4 main sections of the gun to ensure everything is working. My geometry is baking clean and overall is good to go. I just need to optimize a few parts and consolidate parameters for each piece in order to put together my final bake. This will give me about 2 weeks of texturing to complete the project.

Week 1: Blockout

Week 2: High Poly modeling

Week 3: High Poly modeling

Week 4: Complete High Poly modeling

Week 5: Begin retopolizing

Week 6: Finish retopolizing, UV Layout, Bake

Week 7: Texturing

Week 8: Texturing and presentation

Stock

Lower Receiver and Magazine


 
Upper Receiver and Optic


 
Hand guard and barrel


 
Game Res Mesh






Thursday, June 24, 2021

No Country: Sprint #3

 For this sprint my tasks were to create a game res model for each asset that I'm working on. All of my assets have been retopologized, UV'd and baked properly. I'm establishing a pipeline into UE4 for each asset so that I can begin working on textures during the next Sprint.

Cigarette Pack

Closet Door

Door

Walls/Floor

Rotary Phone

Shotgun

Ammo

GPS Tracker


Sunday, June 20, 2021

300 Blackout: Week 5 (Retopo)

 This week I got back on track by finishing up the high poly model and starting retopologizing. I got through a first pass of retopologizing and test baking the stock. Most of it baked well with the exception of a couple small areas that will need to be touched up.









 



Sunday, June 13, 2021

300 Blackout: Week 4

 This week was scheduled to be my last week of high poly modeling on the rifle. Because of my lost files set back I'm still a little bit off of that schedule. I have, however, made up a considerable amount of time, and I should be only have a week away from finishing up the high res model. If I can start retopologizing mid-way through this week, I believe that I can get back on schedule. The main pieces I have left are the bolt carrier, front grip, and flashlight. I also need to model a couple smaller internal pieces such as the gas tube.

Original Schedule:

Week 1: Blockout

Week 2: High Poly modeling

Week 3: High Poly modeling

Week 4: Complete High Poly modeling

Week 5: Begin retopolizing

Week 6: Finish retopolizing, UV Layout, Bake

Week 7: Texturing

Week 8: Texturing and presentation






Friday, June 11, 2021

No Country: Sprint 2

 For this sprint, my task was making high res models for all of the assets I'm responsible for. Those assets include:

  • Shotgun
  • Rotary Phone
  • Door
  • Closet Doors
  • GPS Tracker
  • Cigarette Pack
  • Walls and floor

Here is a breakdown of my task schedule:

And finally, here are all of the completed high res models.

Cigarette Pack

 GPS Tracker

Closet Door

 Door
 
Rotary Phone
 
Shotgun
 
Walls/Floor

Sunday, June 6, 2021

300 Blackout: Week 3 (High Poly cont.)

 This turn-in marks the 3rd of 4 weeks to complete the high poly model of the AR 300 Blackout. So far I have completed the stock, lower receiver, grip, magazine, cartridge, upper receiver, and most of the optics. For the final week I will need to finish the optics and model the barrel, quad rail, hand guard, bolt carrier, and gas tube. Although this sounds like a lot (it sort of is), the bolt carrier and gas tube will barely be visible and thus won't need a ton of attention. The optics are also only a day away from being completed. Finalizing the hand guard will most likely be the toughest hurdle left. At this point I believe I'm on pace to complete the high poly model by next week, but it will take a lot of time and effort just like it has every week up until this point.