For this sprint my tasks were to create a game res model for each asset that I'm working on. All of my assets have been retopologized, UV'd and baked properly. I'm establishing a pipeline into UE4 for each asset so that I can begin working on textures during the next Sprint.
Cigarette Pack
Closet Door
Door
Walls/Floor
Rotary Phone
Shotgun
Ammo
GPS Tracker
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