Monday, April 5, 2021

Environment (Pirate Ship): Week 1

 For this week I focused on blocking out a proxy for the ship and getting it in engine, as well as beginning high poly modeling. I took Nick's proxy and brought it into maya to establish scale for my references, and then re-blocked out a new mesh. I've replaced Nick's original proxy with the new one I made in the scene. Once I finished the block-out I started working on the high poly model. So far I have a good chunk of the front of ship up-res'd. Next week will be focusing on finishing the high poly model.






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