For this last sprint I mostly focused on working toward getting the new wall/floor proportions into engine. Because things didn't match up perfectly with what we had in the gameplay scene, I decided to start by making new level and piecing things together. The new environment changes the door and door frame proportions and requires props to be moved around. We should be ready to start converting to the new environment scene now, which will allow me to more easily create things like floor boards and wall/floor textures. I also made a cigarette proxy for the experience, and I positioned the closet doors slightly bent so that Kelsey could rig them to be opened and closed.
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Since my last personal development update I completed my art test for Vertex Solutions and accepted a job offer from them. I'm continuin...
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For my personal development work I'm currently working on a personal rendition of Kaneda's motorcycle from the movie Akira. At this ...
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Low Poly Dice High Poly Dice High Poly with Bevel Shader Low Poly with Normal Map
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