Saturday, March 20, 2021

No Country For Old Men: Sprint 5

 
 For this sprint I worked on retopologizing the shotgun and getting maps baked for texturing later. These renders show the final game model and topology at a polycount of 10.2k triangles. The textures are just smart material place holders and do not represent what the final game textures will look like. Moving forward I'll be focusing on high resolution meshing for the rest of our proxy models. We will be doing all the Up-Res'ing for everything prior to retopologizing. Models will be decimated down to game res polycounts and then replace the original proxies so that we have our second art iteration in game.
 
 







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