For this sprint I worked on retopologizing the shotgun and getting
maps baked for texturing later. These renders show the final game model
and topology at a polycount of 10.2k triangles. The textures are just
smart material place holders and do not represent what the final game
textures will look like. Moving forward I'll be focusing on high
resolution meshing for the rest of our proxy models. We will be doing
all the Up-Res'ing for everything prior to retopologizing. Models will
be decimated down to game res polycounts and then replace the original
proxies so that we have our second art iteration in game.
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