My first bake was reasonably successful but I need to make some adjustments to get the polycount a little lower before texturing. Currently I'm sitting around 17.5k triangles. The face and fin are pretty dense so I'm going to try to reduce them without losing too much detail.
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Since my last personal development update I completed my art test for Vertex Solutions and accepted a job offer from them. I'm continuin...
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For my personal development work I'm currently working on a personal rendition of Kaneda's motorcycle from the movie Akira. At this ...
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Low Poly Dice High Poly Dice High Poly with Bevel Shader Low Poly with Normal Map
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