Sunday, February 28, 2021
Monday, February 22, 2021
Sunday, February 14, 2021
Saturday, February 13, 2021
VR Progress: No Country For Old Men
This week I've been focusing on modeling the shotgun for our scene. It's going to be a main focal point for the experience so there will probably be more time spent on it compared to other assets. I'm still in the middle of working toward a high poly model. At the moment I need to figure out what I need to model for the exposed internals and how I can make it function properly for the user.
Monday, February 8, 2021
Friday, February 5, 2021
VR: No Country For Old Men (progress update)
Last week I started pur ref boards for all the major assets in our project. I consolidated them in google drive so that we could all pull from the same location and update them. I spent most of my time focusing on the rotary phone asset. I made a high poly and low poly version of the phone and baked maps for the asset. We're holding off on texturing props until later in the project. Next week I'm moving my focus to the shotgun.
High Poly Phone
Game Res Phone with maps baked
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For my personal development work I'm currently working on a personal rendition of Kaneda's motorcycle from the movie Akira. At this ...
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This is my first week of working on a lego project for 3D art. I created all the pieces necessary to build this scifi ship and then assemble...
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For this sprint I've been focusing on cleaning up and updating certain parts of the environment. My main goals have been iterating on t...