This week I've been focusing on modeling the shotgun for our scene. It's going to be a main focal point for the experience so there will probably be more time spent on it compared to other assets. I'm still in the middle of working toward a high poly model. At the moment I need to figure out what I need to model for the exposed internals and how I can make it function properly for the user.
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Since my last personal development update I completed my art test for Vertex Solutions and accepted a job offer from them. I'm continuin...
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For my personal development work I'm currently working on a personal rendition of Kaneda's motorcycle from the movie Akira. At this ...
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Low Poly Dice High Poly Dice High Poly with Bevel Shader Low Poly with Normal Map
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