This week I got back on track by finishing up the high poly model and starting retopologizing. I got through a first pass of retopologizing and test baking the stock. Most of it baked well with the exception of a couple small areas that will need to be touched up.
Sunday, June 20, 2021
300 Blackout: Week 5 (Retopo)
Sunday, June 13, 2021
300 Blackout: Week 4
This week was scheduled to be my last week of high poly modeling on the rifle. Because of my lost files set back I'm still a little bit off of that schedule. I have, however, made up a considerable amount of time, and I should be only have a week away from finishing up the high res model. If I can start retopologizing mid-way through this week, I believe that I can get back on schedule. The main pieces I have left are the bolt carrier, front grip, and flashlight. I also need to model a couple smaller internal pieces such as the gas tube.
Original Schedule:
Week 1: Blockout
Week 2: High Poly modeling
Week 3: High Poly modeling
Week 4: Complete High Poly modeling
Week 5: Begin retopolizing
Week 6: Finish retopolizing, UV Layout, Bake
Week 7: Texturing
Week 8: Texturing and presentation
Friday, June 11, 2021
No Country: Sprint 2
For this sprint, my task was making high res models for all of the assets I'm responsible for. Those assets include:
- Shotgun
- Rotary Phone
- Door
- Closet Doors
- GPS Tracker
- Cigarette Pack
- Walls and floor
Here is a breakdown of my task schedule:
And finally, here are all of the completed high res models.
Cigarette Pack
Sunday, June 6, 2021
300 Blackout: Week 3 (High Poly cont.)
This turn-in marks the 3rd of 4 weeks to complete the high poly model of the AR 300 Blackout. So far I have completed the stock, lower receiver, grip, magazine, cartridge, upper receiver, and most of the optics. For the final week I will need to finish the optics and model the barrel, quad rail, hand guard, bolt carrier, and gas tube. Although this sounds like a lot (it sort of is), the bolt carrier and gas tube will barely be visible and thus won't need a ton of attention. The optics are also only a day away from being completed. Finalizing the hand guard will most likely be the toughest hurdle left. At this point I believe I'm on pace to complete the high poly model by next week, but it will take a lot of time and effort just like it has every week up until this point.
Saturday, May 29, 2021
300 Blackout: Week 2
After the first week of high poly modeling I was able to get the stock to full completion and begin modeling the lower receiver. I believe the stock is the most difficult piece of the gun to model, so I feel comfortable with where I'm at in terms of progress. My next step is to make the magazine, which would finish out the lower of the gun. After that I'm moving on to the upper and optics.
Sunday, May 23, 2021
Project 1 (and 2) Proposal: Custom AR 300 Blackout Week 1
For my first project I'll be working on a custom AR, 300 blackout caliber rifle that my friend Ryan owns. I'm going to divide the project amongst two 4 week periods, in order to try to capture as much real life functioning as possible. I've already reached out to Tyler, who agreed to collaborate with me in creating animations for the final presentation. My work schedule will go as follows:
Block 1
Week 1: Blockout
Week 2: Begin high poly modeling
Week 3: Continue high poly modeling
Week 4: Complete high poly modeling, begin retopologizing
Block 2
Week 1: Finish first pass of retopo, rough UV layout, test bake, begin animation collab with Tyler
Week 2: Final Retopo, UV layout, and maps baked
Week 3: Texturing/Presentation
Week 4: Texturing/Presentation
Blockout
High Poly Modeling
Thursday, May 20, 2021
Common Art: Sprint 1
For No Country For Old Men, I'll need to push forward the following assets to completion:
- Shotgun
- Rotary Phone
- GPS Tracker
- Cigarette Pack
- Walls/Floor
- Door
- Closet Doors
The only hero assets are the shotgun and the phone. Both of those assets have already been taken through to game res models, so texturing is the only step left. The rest of the assets should be pretty manageable to take through the pipeline in time. Since the more difficult assets are almost completed, I feel comfortable keeping all of the assets on a similar schedule. My time-frame for completing everything in time is as follows:
Monday, May 17, 2021
Monday, April 26, 2021
Starfish Island: Week 3
The pirate ship is nearly finished at this point. I still have a few more texture details I want to work on but the bulk of it is complete and in engine. I'm running into a slight issue with my opacity mask in UE4 that doesn't seem to be an issue in either Substance or Marmoset. I'll most likely spend one more day touching up textures and then on Wednesday I'll work on presentation.
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Low Poly Dice High Poly Dice High Poly with Bevel Shader Low Poly with Normal Map




































