Sunday, October 25, 2020

Cannon Project: Week 1 (Blockout and High Poly)

 This week I created a proxy model for scale, then completed a blockout and an
unsculpted high poly model. Next week I plan to sculpt detail into the high res mesh and then begin retopologizing. The chains and rope may or may not make it to the final game model but will most likely still be used for renders at the end.

 References

 
Blockout

Unsculpted High Poly Model








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