Tuesday, November 10, 2020

Inspirational Artists

  •  Zachary Shertz
    • https://www.artstation.com/geno
  • Alex Khaliman
    • https://www.artstation.com/khaliman
  • Carlos Morales
    • https://www.artstation.com/rushmorales
  • Ohle Mathiebe
    • https://www.artstation.com/ohle
  • Tim Bergholz
    • https://www.artstation.com/timbergholz
  • Bruce Bailey
    • https://www.artstation.com/bforbruce
  • Gregory Trusov
    • https://www.artstation.com/loupgarou/albums/1715475
  • Elliot Sharp
    • https://www.artstation.com/mfz
  • Edon Guraziu
    • https://www.artstation.com/guraziu
  • Matthew O
    • https://www.artstation.com/mathewo

 

Extra Studies Guideline

  • Study topology from other artists
  • Hard surface workflows in Maya
  • Gain a clear understanding of video game vs film workflows

Goals

  •  Gain employment in the entertainment industry
    • Could be games or film
  • High Level Goal: To be employed as a weapons artist
    • I understand that this goal will likely take time and not happen right after graduation. I would be completely satisfied working as a general hard surface modeler or prop artist

Sunday, November 8, 2020

Cannon Project Week 3: Map Baking and Texturing

Game Res Retopo


UV Layout


Texture Map Baking (Averaged vs Flat Normals)

 Example 1: When averaged is better



Example 2: When flat is better



Photoshop editing for final Normal Map

Smart Material added to check for errors (should have used a better material)


Texturing Progress

 

Wireframes