High Poly Renders
Monday, November 30, 2020
Monday, November 23, 2020
Monday, November 16, 2020
Tuesday, November 10, 2020
Inspirational Artists
- Zachary Shertz
- https://www.artstation.com/geno
- Alex Khaliman
- https://www.artstation.com/khaliman
- Carlos Morales
- https://www.artstation.com/rushmorales
- Ohle Mathiebe
- https://www.artstation.com/ohle
- Tim Bergholz
- https://www.artstation.com/timbergholz
- Bruce Bailey
- https://www.artstation.com/bforbruce
- Gregory Trusov
- https://www.artstation.com/loupgarou/albums/1715475
- Elliot Sharp
- https://www.artstation.com/mfz
- Edon Guraziu
- https://www.artstation.com/guraziu
- Matthew O
- https://www.artstation.com/mathewo
Extra Studies Guideline
- Study topology from other artists
- Hard surface workflows in Maya
- Gain a clear understanding of video game vs film workflows
Goals
- Gain employment in the entertainment industry
- Could be games or film
- High Level Goal: To be employed as a weapons artist
- I understand that this goal will likely take time and not happen right after graduation. I would be completely satisfied working as a general hard surface modeler or prop artist
Sunday, November 8, 2020
Cannon Project Week 3: Map Baking and Texturing
Game Res Retopo
UV Layout
Texture Map Baking (Averaged vs Flat Normals)
Example 1: When averaged is better
Example 2: When flat is better
Photoshop editing for final Normal Map
Smart Material added to check for errors (should have used a better material)
Texturing Progress
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For my personal development work I'm currently working on a personal rendition of Kaneda's motorcycle from the movie Akira. At this ...
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This is my first week of working on a lego project for 3D art. I created all the pieces necessary to build this scifi ship and then assemble...
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For this sprint I've been focusing on cleaning up and updating certain parts of the environment. My main goals have been iterating on t...